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	<title>Eric Pender &#187; App Store</title>
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	<description>Internet Law Student &#124; Eric Pender &#124; EricPender.com</description>
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		<title>Why iPhone Application Development Matters</title>
		<link>http://www.ericpender.com/blog/why-iphone-application-development-matters</link>
		<comments>http://www.ericpender.com/blog/why-iphone-application-development-matters#comments</comments>
		<pubDate>Wed, 12 Mar 2008 04:32:00 +0000</pubDate>
		<dc:creator>Eric Pender</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Local Search]]></category>
		<category><![CDATA[Mobile Search]]></category>

		<guid isPermaLink="false">http://pendercode.wordpress.com/2008/03/12/why-iphone-application-development-matters/</guid>
		<description><![CDATA[Apple is opening the iPhone up to 3rd party developers, so what?  Why do you care?  Because it will change the cell phone market, that&#8217;s why.  Let&#8217;s look at some of the ways. The Device Becomes the Object of Desire Carriers are notoriously adverse to giving handset makers any leeway in making truly revolutionary applications [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://2.bp.blogspot.com/_IDQz6Y8XAXc/R9dD3Z0TlRI/AAAAAAAAADk/zwFyxZZWjgY/s1600-h/apple-iphone.jpg"><img style="float:right;cursor:hand;margin:0 0 10px 10px;" src="http://2.bp.blogspot.com/_IDQz6Y8XAXc/R9dD3Z0TlRI/AAAAAAAAADk/zwFyxZZWjgY/s200/apple-iphone.jpg" border="0" alt="" /></a><br />Apple is opening the iPhone up to 3rd party developers, so what?  Why do you care?  Because it will change the cell phone market, that&#8217;s why.  Let&#8217;s look at some of the ways.
<div></div>
<div><span class="Apple-style-span" style="font-weight:bold;font-size:large;">The Device Becomes the Object of Desire</span>
<div> </div>
<div>Carriers are notoriously adverse to giving handset makers any leeway in making truly revolutionary applications for phones.  They see handsets merely as a way to get people to sign multi-year service agreements.  So they&#8217;re willing to subsidize the price of the phone, because they&#8217;ll make all that money back and more through the monthly contracts.  That&#8217;s why you can get a phone for next to nothing, even smartphones.</div>
<div></div>
<div>Apple and AT&amp;T took a risk.  Apple risked developing a phone on their own terms, hoping they&#8217;d find a carrier interested enough to partner in order to provide service (Verizon was approached first and declined a partnership with Apple).  AT&amp;T took a risk on a phone that they hadn&#8217;t physically seen, just going off what Apple had told them.  In the end, this allowed Apple to make a phone on their terms, with no meddling from a carrier and no compromises.  The resulting success of the iPhone shows carriers and handset makers that handsets aren&#8217;t just pieces of machinery connecting users to the network.  The handset can be <span class="Apple-style-span" style="font-style:italic;">THE</span> value-added asset, bringing increased usability and functionality to the consumer.  Instead of a handset merely connecting the user to the network, the product becomes the object of desire.  The power shifts and now the network merely becomes a conduit for the full usability of the phone.</div>
<div></div>
<div> </div>
<div><span class="Apple-style-span" style="font-weight:bold;"><span class="Apple-style-span" style="font-size:large;">A New Market Around Applications</span></span></div>
<div>Another game-changing prediction that I expect the iPhone and the SDK to bring about is a robust community, and even marketplace, for mobile-specific applications.  Apple&#8217;s forthcoming App Store, much like the current iTunes music store, will bring exciting and useful applications directly to the consumer in an easy-to-get interface.  This widespread accessibility will commodify the applications to the point where downloading a new app will be analogous to simply downloading a song.  These applications will also be able to open up new forms of mobile advertising, discussed below.  Eventually, applications will be served with cross-platform functionality, so applications in Apple&#8217;s App Store can also be downloaded to the Android Platform as well (okay, that last one is a bit of a stretch.)</div>
<div></div>
<div> </div>
<div><span class="Apple-style-span" style="font-weight:bold;font-size:18px;">The Mobile Internet Access Point is now Mainstream</span></div>
<div>Open application development signifies that the mobile platform as an internet access point is no longer an early adopter novelty.  It will no longer be acceptable to have a clunky interface to spew out a narrow selection of videos at astronomical rates.  Content providers will be responsible for bringing their content to the mobile platform.  No longer will it be the responsibility of the platform developer to bring all of the content onto their network.  This is the way it should be.</div>
<div></div>
<div> </div>
<div><span class="Apple-style-span" style="font-weight:bold;"><span class="Apple-style-span" style="font-size:large;">Groundwork Established for Increase in Mobile Advertising</span></span></div>
<div>Mobile advertising will now have the software and hardware it needs to reach critical mass.  The iPhone will lay the groundwork, spurring rival competitors to bring more capable handsets to the market.  Increased screen space (all of which is fully interactive on the iPhone) will help because it will provide enough area to allow content and advertising to exist side by side.  Screen limitations will certainly still exist for mobile devices, and this should drive advertisers to be more innovative when it comes to developing advertising <span class="Apple-style-span" style="font-style:italic;">as</span><span class="Apple-style-span" style="font-style:italic;"> content</span>.  In addition, 3rd party developers will be driven to monetize their applications, and some of those developments will certainly push the envelope in terms of monetization through advertising.  I also expect significant development in regards to the blending of mobile search and local search, as mobile technology will allow for the geotargeting of users <span class="Apple-style-span" style="font-style:italic;">outside of the home</span>.</div>
<div></div>
<div>Imagine this: you&#8217;re out on the town.  You and your friends are looking for a place to eat.  You pull up your mobile maps application and search &#8220;sushi.&#8221;  The application pinpoints various sushi locations in your proximity, then asks you if you would like to view available coupons for those same restaurants.  This is the kind of advertising that truly brings immediate value to both the user and the advertiser.</div>
<div></div>
<div>Mainstream mobile search, and thus mobile advertising, is still at least a year away.  But the groundwork has been established, and there&#8217;s no way this stuff is going away any time soon.</div>
</div>
]]></content:encoded>
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		</item>
		<item>
		<title>Game Done Changed: Apple Unveils iPhone SDK</title>
		<link>http://www.ericpender.com/blog/game-done-changed-apple-unveils-iphone-sdk</link>
		<comments>http://www.ericpender.com/blog/game-done-changed-apple-unveils-iphone-sdk#comments</comments>
		<pubDate>Fri, 07 Mar 2008 02:16:00 +0000</pubDate>
		<dc:creator>Eric Pender</dc:creator>
				<category><![CDATA[App Store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://pendercode.wordpress.com/2008/03/07/game-done-changed-apple-unveils-iphone-sdk/</guid>
		<description><![CDATA[Apple today released their much anticipated iPhone software developers kit (SDK) in a beta format at their headquarters in Cuptertino. The SDK will allow 3rd party developers create native applications for the iPhone and iPod Touch. Apple also announced that they have licensed Microsoft ActiveSync and that the iPhone will work with Microsoft Exchange servers [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://3.bp.blogspot.com/_IDQz6Y8XAXc/R9C4SXyvR7I/AAAAAAAAADc/4_Gw5tpm6Q0/s1600-h/044849-sdkevent_400.png"><img style="float:right;cursor:hand;margin:0 0 10px 10px;" src="http://3.bp.blogspot.com/_IDQz6Y8XAXc/R9C4SXyvR7I/AAAAAAAAADc/4_Gw5tpm6Q0/s200/044849-sdkevent_400.png" border="0" alt="" /></a><br />Apple today released their much anticipated iPhone software developers kit (SDK) in a beta format at their headquarters in Cuptertino.
<div></div>
<div>The SDK will allow 3rd party developers create native applications for the iPhone and iPod Touch.</div>
<div></div>
<div>Apple also announced that they have licensed Microsoft ActiveSync and that the iPhone will work with Microsoft Exchange servers when they release firmware update 2.0.  This means that iPhone will now work with full security and functionality with the overwhelming majority of enterprise mail servers.  It also means that, unlike RIM&#8217;s Blackberry devises, the iPhone will be able to communicate directly with the Exchange server.  This will ensure that the iPhone will not be prone to the outages that have plagued Blackberry users, who must get their mail through intermediary technologies.</div>
<div></div>
<div>The SDK had been seeded to select developers before today&#8217;s announcement, and a number of developers had the opportunity to show off their wares.  AOL showed off a native version of their popular Instant Messanger software, while Apple developed a game called Touch Fighter that utilizes the touchscreen to fire laser beams from a spaceship and the accelerometer to steer the spaceship.  Electronic Arts showed off a game called Spore, and Salesforce.com showed off an iPhone enabled sales application.</div>
<div></div>
<div>Apple will create a new portal for getting these applications into iPhones, called App Store.  Much like the iTunes WiFi store, the App Store will be accessible over a cell or wifi connection and applications will be able to download directly to the device.</div>
<div></div>
<div>The firmware update 2.0 is not expected until late June, and you know, I&#8217;m totally freaking out already.</div>
<div style="text-align:center;">*******************</div>
<div>This is huge.  Within four months, the iPhone will unquestionably exceed the Blackberry as an enterprise communication device (and we all know enterprise is where the money is).  It will soon feature the most robust application development community for a mobile platform ever.    And here&#8217;s where the marketing genius comes in: developers will have four months to put together great apps.  Consumers will have four months to drool over the upcoming offerings.  And competitors will have four months to commiserate over how screwed they are.</div>
<div></div>
<div>Mobile advertising will finally have the opportunity to take off.  I expect the upcoming developments to blow the doors open on mobile offerings on all platforms.  Competition will finally come to this market.  Hold on kiddies, it&#8217;s gonna be a wild ride.</div>
]]></content:encoded>
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